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Meet the new Intel® Linux* Graphics mark — the Teapot!
The Talos Principle* from Croteam* shown here running on a Linux* distribution
Intel® Graphics for Linux*
Industry-leading, open source Linux* 3D drivers for Intel® Graphics
The Talos Principle* from Croteam* shown here running on a Linux* distribution
Intel® Graphics for Linux*
Versatile, powerful drivers for premium 3D graphics on your favorite Linux OS
The Talos Principle* from Croteam* shown here running on a Linux* distribution
Intel® Graphics for Linux*
Stunning, high quality graphics built right into your system

Intel® Graphics for Linux*

Intel® Graphics for Linux*

Intel® open source 3D Graphics Drivers for Linux* are the industry-leading drivers for Linux* distributions for all Intel® graphics platforms shipped over the last decade

Blogs & News

External Blog

The DRM (direct rendering manager, not the content protection stuff) graphics subsystem in the linux kernel does not have a generic 2D accelaration API. Despite an awful lot of of GPUs having more or less featureful blitter

External Blog

As part of preparing my last two talks at LCA on the kernel community, “Burning Down the Castle” and “Maintainers Don’t Scale”, I have looked into how the Kernel’s

External Blog

I’ve done a talk about the kernel community. It’s a hot take, but with the feedback I’ve received thus far I think it was on the spot, and started a lot of uncomfortable, but necessary discussion. I don’t think it’s time yet to give up on this project, even if it will take years.

Blog
Author: 
Jason Ekstrand

Linux has too many window systems. Ten years ago, there was only X11*. Now, we have X11, Wayland*, Mir*, Android*, and several other one-off window systems. Supporting all these window systems is difficult because window system issues weave themselves throughout your driver in weird ways.

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