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The DRM (direct rendering manager, not the content protection stuff) graphics subsystem in the linux kernel does not have a generic 2D accelaration API. Despite an awful lot of of GPUs having more or less featureful blitter

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As part of preparing my last two talks at LCA on the kernel community, “Burning Down the Castle” and “Maintainers Don’t Scale”, I have looked into how the Kernel’s

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I’ve done a talk about the kernel community. It’s a hot take, but with the feedback I’ve received thus far I think it was on the spot, and started a lot of uncomfortable, but necessary discussion. I don’t think it’s time yet to give up on this project, even if it will take years.

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Author: 
Jason Ekstrand

Linux has too many window systems. Ten years ago, there was only X11*. Now, we have X11, Wayland*, Mir*, Android*, and several other one-off window systems. Supporting all these window systems is difficult because window system issues weave themselves throughout your driver in weird ways.

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