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Home / Intel® Graphics for Linux* / Blogs / 2017 / Intel® Graphics for Linux* - All the Advanced Graphics Features, All Certified, All Open

All the Advanced Graphics Features, All Certified, All Open

01 Staff
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Today I am proud to announce that Intel is among a select group of graphics platform suppliers with drivers certified for the most advanced versions of all three open industry-defined 3D graphics APIs on Linux*: OpenGL* 4.5, OpenGL ES* 3.2 and Vulkan* 1.0.

The OpenGL 4.5 certification was announced 3 February 2017 by the Khronos Group* industry consortium for multiple Intel graphics platforms, including the latest three generations of Intel® Core™ processors. OpenGL 4.5 is the most advanced version of the longest standing open 3D graphics API, which originated more than two decades ago. It enables more efficient middleware, simplified application code, and robust APIs with new security features. OpenGL ES 3.2 brings advanced desktop features to mobile devices including tessellation, geometry shaders, and ASTC compression, which enable premium graphics effects such as high dynamic range tone mapping, global illumination, and more sophisticated smoke and particle effects. Vulkan is the new generation of standard APIs offering high-efficiency access to graphics and compute. It provides direct access to the GPU, granting app developers fine-grain control to maximize performance and provide uniform user experience across different GPUs and operating environments.

Intel has been the top contributor to standards-based native Linux open source graphics drivers for more than a decade, increasing features in each generation, and is now the only graphics platform vendor with top-spec, fully-certified 3D graphics drivers that are completely open source. By providing customers early access to driver source code, they are able to start integration activities much earlier, stay ahead of emerging trends, and launch products faster. The open source development methodology also encourages OEMs and system builders to experiment with the most advanced features on a full range of Intel platforms while maintaining complete control of their entire stack. Collaborating on feature development and optimizations dramatically reduces the cost of delivering new technologies, so more resources can be devoted to end-user visible differentiation, rather than integrating baseline technologies.

Intel Open Source 3D Graphics Drivers are among the most widely deployed driver stacks in the industry. The latest version of our drivers with all the above advanced features are integrated into Clear Linux* OS for Intel® Architecture and Android* IA. They will also be integrated seamlessly into upcoming releases of all major Linux client distributions, including Intel®-based Google Chromebooks* featuring the Google Play Store* and Valve’s SteamOS* serving tens of millions of users worldwide. With the latest certifications, the Intel® Open Source 3D Graphics Driver adds undisputed technology leadership to its credentials.

I would like to acknowledge our industry partners who closely collaborate with us to deliver our graphics drivers on a wide variety of Linux-based operating systems. I would also like to thank the large community of volunteers and enthusiasts who support our efforts in delivering dependable, high-quality graphics drivers. Without their contributions, the advancements available now would not be possible. We look forward to continued partnership to deliver even more advancements moving forward.


Further Reading

The first part of this series covered principles of locking engineering. This part goes through a pile

For various reasons I spent the last two years way too much looking at code with terrible locking design and trying to rectify it, instead of a lot more actual