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Home / Intel® Graphics for Linux* / Blogs / Imad / 2018 / Intel® Graphics for Linux* - Keeping Intel Customers at the Forefront of Graphics Technology
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Keeping Intel Customers at the Forefront of Graphics Technology

Author: 
Imad Sousou

I am proud to share that Intel is once again among the first graphics platform suppliers with drivers certified for the most advanced version OpenGL*, the original industry-defined 3D Graphics APIs, just released by the Khronos Group*.

OpenGL 4.6 is the newest release of the industry’s most widely used open graphics APIs for advanced applications. Multiple Intel graphics platforms have been certified for compliance with this API set, including the latest four generations of Intel® Core™ processors.

New functionality in OpenGL 4.6 includes numerous improvements for graphics-intensive workloads: standard SPIR-V shader support, extensions to reduce CPU overhead while rendering batches of geometry, improved textured scenes via anisotropic filters, offset clamps eliminating light leak while rendering shadows, and new shader intrinsics improving performance.

Intel has been the top contributor to standards-based native Linux open source graphics drivers for more than a decade, and continues to be the only graphics platform vendor with completely open source drivers certified for the top specs of all three industry-defined 3D APIs. By providing customers early access to driver source code, integration activities can start much earlier allowing developers to stay ahead of emerging trends and launch products faster.

Open source development also encourages manufacturers and system builders to experiment with the most advanced graphics features on a full range of Intel platforms while maintaining complete control of their entire software stack.

Intel Open Source 3D Graphics Drivers are among the most widely deployed driver stacks in the industry. The latest drivers, with the advanced features mentioned above, will shortly be integrated into Clear Linux* OS for Intel® Architecture as well as upcoming releases of all major Linux client distributions, including Valve SteamOS*, Ubuntu*, Fedora*, and many more, serving tens of millions of users worldwide.

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Further Reading

I’ve done a talk about the kernel community. It’s a hot take, but with the feedback I’ve received thus far I think it was on the spot, and started a lot of

Author: 
Jason Ekstrand

Linux has too many window systems. Ten years ago, there was only X11*. Now, we have X11, Wayland*, Mir*, Android*, and several other one-off window systems. Supporting all these window systems is difficult because window system issues weave themselves throughout your driver in weird ways.