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Meet the new Intel® Linux* Graphics mark — the Teapot!
The Talos Principle* from Croteam* shown here running on a Linux* distribution
Intel® Graphics for Linux*
Industry-leading, open source Linux* 3D drivers for Intel® Graphics
The Talos Principle* from Croteam* shown here running on a Linux* distribution
Intel® Graphics for Linux*
Versatile, powerful drivers for premium 3D graphics on your favorite Linux OS
The Talos Principle* from Croteam* shown here running on a Linux* distribution
Intel® Graphics for Linux*
Stunning, high quality graphics built right into your system

Intel® Graphics for Linux*

Intel® Graphics for Linux*

Intel® open source 3D Graphics Drivers for Linux* are the industry-leading drivers for Linux* distributions for all Intel® graphics platforms shipped over the last decade

  • Hardware Specification - PRMs

    The Programmer's Reference Manuals (PRM) describe the architectural behavior and programming environment of the chipset and graphics devices. The Graphics Controller (GC) contains an extensive set of registers and instructions for configuration, 2D, 3D, and video systems. The PRM describes the register, instruction, and memory interfaces and the device behaviors, as controlled and observed...

    By Paul Parenteau on Apr 16, 2014
  • 2020 Intel(r) Processors with Hybrid Technology based on the Lakefield platform

    Intel® UHD Graphics Open Source Programmer's Reference Manual for the 2020 Intel Core™ Processors with Intel Hybrid Technology based on the "Lakefield" Platform  

    By Mark Landucci on Jun 16, 2021
  • By Paul Parenteau on Jan 11, 2016
  • Running the Update Tool using gdebi

    Running the Update Tool using gdebi installation steps for Ubuntu* 16.04 Pick the correct download package for your Linux* distribution, version, and architecture (32- or 64-bit) from the Intel® Graphics Update Tool for Linux* OS Click the appropriate link to begin package installation. Select "Save File" and click "OK", the .deb package is going to be saved automatically in "Downloads" folder...

    By 01 Staff (not verified) on Aug 29, 2016
  • 2014 Intel Processors based on the Bay Trail Platform

    Intel Open Source Graphics Programmer’s Reference Manual (PRM)for the 2014 Intel® Atom™ Processors, Celeron™ Processors, and Pentium™ Processors based on the Bay Trail platform (Valleyview graphics)

    By 01 Staff (not verified) on Apr 16, 2014
  • 2016 Intel(R) Processors Based on Apollo Lake Platform (Broxton Graphics)

    INTEL® OPEN SOURCE HD GRAPHICS PROGRAMMER'S REFERENCE MANUAL (PRM) FOR THE 2016 INTEL ATOM™ PROCESSORS, CELERON™ PROCESSORS, AND PENTIUM™ PROCESSORS BASED ON THE APOLLO LAKE PLATFORM (BROXTON GRAPHICS)

    By Mark Landucci on Mar 01, 2021
  • 2020 Discrete GPU formerly named "DG1"

    INTEL® IRIS® xe GRAPHICS OPEN SOURCE PROGRAMMER'S REFERENCE MANUAL FOR THE 2020 Discrete gpu formerly named "dg1"

    By Mark Landucci on Feb 17, 2021
  • 2018-2019 Intel(r) processors based Whiskey Lake platform

    Intel® UHD Graphics Open Source Programmer's Reference Manual for the 2018 - 2019 Intel Core™ Processors, Pentium® Gold Processors, and Celeron® Processors based on the "Whiskey Lake" Platform

    By Valerie Merrill on Mar 12, 2020
  • 2019-2020 Intel(r) processors based on Comet Lake platform

    INTEL® IRIS™ PLUS GRAPHICS AND UHD GRAPHICS OPEN SOURCE PROGRAMMER'S REFERENCE MANUAL FOR THE 2019 - 2020 INTEL CORE™ PROCESSORS, PENTIUM® GOLD PROCESSORS, CELERON® PROCESSORS, AND XEON® PROCESSORS BASED ON THE "COmet LAKE" PLATFORM

    By Mark Landucci on Feb 11, 2021
  • Build Guide

    Introduction This page is for experienced Linux users. If you are not familiar with building software components using autotools, we recommend that you use a pre-compiled and tested version available on your current distro. Building kernel Please refer to https://kernelnewbies.org/KernelBuild for detailed instruction on kernel building. The only exception is that you should use drm-tip...

    By Rodrigo Vivi on Nov 02, 2013
  • Bugs and Debugging

    This section aims to give information about Bugs (overall view of bug process, how to report bugs, tips, collecting useful info ...) as well as some hints for debugging linked to Intel Graphics for Linux environment.

    By 01 Staff (not verified) on Jul 19, 2016
  • Learn more about GFX bug handling

    Learn more about GFX bug handling How bugs are handled Our main interface to deal with defects in the kernel graphics driver is Bugzilla at Freedesktop.org. We cover multiple products and components depending on where the issue is located. Our development and QA teams try to respond and handle reported issues as quickly as possible. We constantly assess if we have enough information to proceed...

    By 01 Staff (not verified) on Jul 19, 2016
  • Tips that may help to solve your issue in less time

    Tips that may help to solve  your issue in less timeHere are some tips that certainly can foster issue resolution: Check if the issue you are facing is already reported thanks to the search function of Bugzilla. If so, please report your issue there with details, otherwise create a new issue,Verify that your issue exists with the latest Intel® Graphics Stack Recipe (ie DRM kernel,...

    By 01 Staff (not verified) on Jul 19, 2016
  • How to get Kernel backtrace

    How to get Kernel backtrace Since kernel version 3.7 with the new modeset code we have a lot more self-checks in the code. If one of these checks fail it'll result in a backtrace in dmesg. The good thing is that even really small issues in the code can be caught much earlier (often before it negatively affects the end user experience), the downside is that we'll hit many more call trace issues...

    By 01 Staff (not verified) on Jul 19, 2016
  • How to report bugs

    How to file a bug report   1 - Pick a culprit component When you encounter a bug, it can be on Kernel or on User Space, make your best guess and follow the instructions below. Please be specific:    - file separate bugs for each distinct case of failure; if you find several issues in one use case, please split them into several bugs.   - report the...

    By Rodrigo Vivi on Sep 02, 2012
  • Source Code

    Compiling and/or upgrading graphics drivers in Linux is a complex and error-prone task. Here is a user guide for how to build the driver from scratch. If you are not experienced doing this, we recommend that you get precompiled packages from one of the many Linux distributions. Source code repositories Kernel driver development The latest Intel code is...

    By Rodrigo Vivi on Sep 02, 2012
  • 2018-2019 Intel(r) processors based Amber Lake platform

    Intel® UHD Graphics Open Source Programmer's Reference Manual for the 2018 – 2019 Intel Core™ Processors and Pentium® Gold Processor Series based on the "Amber Lake" Platform

    By Valerie Merrill on Mar 12, 2020
  • 2017-2019 Intel(r) processors based Coffee Lake platform

    Intel® Iris™ Plus Graphics and UHD Graphics Open Source Programmer's Reference Manual for the 2017 - 2019 Intel Core™ Processors, Pentium® Gold Processors, Celeron® Processors, and Xeon® Processors based on the "Coffee Lake" Platform

    By Valerie Merrill on Mar 12, 2020
  • 2019 Intel(r) processors based on Ice Lake platform

    Intel® Iris® Plus Graphics and UHD Graphics Open Source Programmer's Reference Manual for the 2019 10th Generation Intel Core™ Processors based on the "Ice Lake" Platform

    By Valerie Merrill on Mar 12, 2020
  • 2016 - 2017 Intel Core™ Processors, Celeron™ Processors, and Pentium™ Processors based on the "Kaby Lake" Platform

    Intel® Open Source HD Graphics and Intel Iris™ Plus Graphics Programmer's Reference Manual (PRM) For the 2016 - 2017 Intel Core™ Processors, Celeron™ Processors, and Pentium™ Processors based on the "Kaby Lake" Platform

    By Paul Parenteau on Jan 19, 2017