A mailing list improves communication for all the people interested in a 01.org Project: developers, final users and contributors. A more direct channel to solve your questions and help others to get involved.
In the old days, there were not a lot of users of open-source 3D graphics
drivers. Aside from a few ID Software games, tuxracer, and glxgears, there
were basically no applications. As a result, we got almost no bug reports.
It was a blessing and a curse.
Introduction If you were waiting for a new post to learn something new about Intel GEN graphics, I am sorry. I started moving away from i915 kernel development about one year ago. Although I had worked landed patches in mesa before, it has taken me some time to get to a point where I had […]
This is the third part of the documentation for the Runtime Power Management (RPM) subsystem of the Intel Linux Kernel Graphics Driver, also known as i915.ko. In this part I will explain the power management interactions between the graphics device and the rest of the system.