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Cloud Gaming

Online gaming is beginning to move to a cloud streaming model just like the current model for music, movies, and TV shows. The Open Visual Cloud enables developers to create new services that allow streaming of high-density game content. This will usher in a new wave of gaming where consumers can play anywhere, at any time, and on any device they desire.

Dockers - Setup

To find out more about using Docker and the Dockerfiles to build Open Visual Cloud pipelines, visit the Get Started With Docker page.

Reference Pipelines for Cloud Gaming

​Cloud Gaming For Windows Sample

The Cloud Gaming For Windows Sample reference solution is for Windows 10 OS. This product is based on open source GamingAnywhere solution, which is available on public github. It provides end to end solution for cloud gaming, based on client – server architecture. Base solution has been modified and improved to benefit advantages of the Intel hardware architecture.
 

VISUAL CLOUD ACCELERATOR CARD – RENDERING